Simple IDLE Forge
No-code toolkit for building complete idle and incremental games. Five wizards, six genre templates, four playable demos, and a full JSON pipeline.
// Generated by Simple IDLE Forge
namespace IdleRpg.Resources
{
public enum IdleRpgResourcesType
{
GOLD, GEMS, ENERGYCORE, ESSENCE
}
public class IdleRpgResourcesDatabase
: ScriptableObject, IIdleResourceDataSource
{
[SerializeField]
private List<IdleResourceDefinition> resources;
public IdleResourceDefinition GetResource(IdleRpgResourcesType t)
=> resources[(int)t];
}
}
Still Hand-Coding Idle Systems?
Resource tickers, generator upgrades, prestige loops, achievements — every idle game rebuilds the same plumbing. Simple IDLE Forge generates all of it from wizards you drive with your mouse.
Five Forges, One Pipeline
Each forge is a self-contained wizard that generates type-safe enums, ScriptableObject databases, custom editors, and runtime managers.
Resource Forge
Currencies, soft/hard resources, tickers, caps, and display colors. Your economy's backbone.
Generator Forge
Tiered producers with production formulas, cost scaling, and milestone achievements.
Upgrade Forge
Multiplicative and additive upgrades, unlock conditions, and prerequisite chains.
Prestige Forge
Meta-currencies, prestige layers, persistent bonuses, and transcendence loops.
Achievement Forge
Milestone tracking across resources, generators, upgrades, and prestige runs.
Linked Databases
Every forge references the others. Production, costs, and conditions pull from type-safe cross-forge lookups.
Six Genre Templates
Pre-configured property schemas so you're building content in minutes, not setting up fields.
Classic Incremental
Cookie Clicker / AdVenture Capitalist style. Tiered generators with automation and milestones.
RPG Idle
Idle RPG / AutoBattler. Element types, quest unlocks, XP yields, and lore.
Factory Tycoon
Factory Idle style. Machines, power, pollution, overclocking, upgrade paths.
Prestige Heavy
Realm Grinder / Antimatter Dimensions. Multi-layer prestige with scaling multipliers.
Survival Idle
Biome-specific buildings with workers, durability, and weather dependencies.
Gacha Collection
Rarity-tiered characters with star ratings, constellations, and power scaling.
Key Features
Dynamic Properties
Define your own Categories, Flags, Numerics, and Texts per forge. No hardcoded fields.
AI Content Pipeline
Export schemas as JSON or Markdown. Generate hundreds of entries with AI, import back in one click.
Custom Editors
Generated Inspector editors with search, sort, filter, pagination, and multi-select bulk operations.
4 Playable Demos
Complete demo scenes showing resources, generators, upgrades, prestige, and achievements working together.
Save/Load Built In
Runtime state persists across sessions. JSON-based save files you can read and debug.
Code You Own
Generated files live in your project folder. Readable, modifiable, and dependency-free.
Technical
Build Your Idle Game Today
Five wizards. Six templates. Four demos. JSON pipeline. No framework lock-in.
Get on Unity Asset Store — $29.99