Simple Attribute Forge
Generate production-ready attribute systems in minutes. 4-step wizard, auto-regeneration, events, and JSON export. Free forever.
// Generated by Simple Attribute Forge
using SimpleForgeFramework;
public enum CharacterAttributeEnum
{
Health, Mana, Strength, Intelligence
}
public class CharacterAttributes
: MonoBehaviour, ISimpleAttributeDataSource
{
public SimpleRuntimeAttribute Health; // Vital
public SimpleRuntimeAttribute Mana; // Vital
public SimpleRuntimeAttribute Strength; // Basic
public SimpleRuntimeAttribute Intelligence; // Basic
public SimpleRuntimeAttribute GetAttribute(
CharacterAttributeEnum attr);
}
Stop Writing Boilerplate
Every RPG, strategy game, and stat-based system needs the same plumbing: Health, Mana, getters, setters, regeneration, event hooks. Simple Attribute Forge generates all of it from a 4-step wizard. The Free version is not a trial — it's a complete, production-ready tool.
Four Behavior Types
Pick the behavior that matches each attribute. The generator handles the rest.
Basic
Standard stats like Strength, Intelligence, Dexterity. Single value, no current/max split.
Vital
Current/Max resources with auto-regeneration. Health, Mana, Stamina. Built-in regen rate and delay.
Resource
Accumulating currencies like Gold or XP. Typically only increases, with optional caps.
Percentage
0-100% values like Equipment Load or Critical Chance. Auto-clamped to valid range.
Key Features
Auto-Regeneration
Coroutine-based regen with configurable rates and delays. Handles pause/resume gracefully.
Event System
Per-attribute and component-level events for UI updates, damage feedback, and gameplay triggers.
Type-Safe Access
Enum-based lookups mean no magic strings, full IntelliSense, and compile-time safety.
JSON Import/Export
Share configurations between projects, version control your systems, or collaborate with the team.
Zero GC Runtime
Cached lookups and dirty checking mean no allocations during normal attribute operations.
Code You Own
Generated files live in your project. Readable, modifiable, no vendor lock-in.
Technical
Need More Power?
The Free version handles most games. For scaling formulas, modifiers, buffs, and debuffs, the Ultimate version unlocks the full stack.
Stick With Free If...
- You just need Health, Mana, and basic stats
- Manual balancing works for you
- No complex stat scaling needed
- Buffs/debuffs aren't core to gameplay
Upgrade to Ultimate If...
- Attributes affect each other (STR → Damage)
- You need scaling formulas and breakpoints
- Buffs, debuffs, and status effects matter
- Conditions need AND/OR/NOT logic
Start Generating Attribute Systems
Production-ready. Zero dependencies. Free forever.
Get Free on Unity Asset Store